Compare any two graphics cards:
Radeon HD 6770 vs Radeon R7 M260X
IntroThe Radeon HD 6770 comes with a core clock speed of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It features 800 SPUs, 40 TAUs, and 16 ROPs.Compare all of that to the Radeon R7 M260X, which uses a 28 nm design. AMD has set the core frequency at 825 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this specific card. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon HD 6770 should theoretically be a little bit superior to the Radeon R7 M260X in general. (explain)
Texel RateThe Radeon HD 6770 is a lot (more or less 82%) better at texture filtering than the Radeon R7 M260X. (explain)
Pixel RateThe Radeon HD 6770 will be quite a bit (more or less 118%) better at anti-aliasing than the Radeon R7 M260X, and able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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