Compare any two graphics cards:
Radeon R7 M260X vs Radeon R9 Fury X
IntroThe Radeon R7 M260X has clock speeds of 825 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 memory. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.Compare those specifications to the Radeon R9 Fury X, which comes with a GPU core clock speed of 1050 MHz, and 4096 MB of HBM memory running at 500 MHz through a 4096-bit bus. It also is made up of 4096 Stream Processors, 256 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon R9 Fury X should in theory be quite a bit faster than the Radeon R7 M260X overall. (explain)
Texel RateThe Radeon R9 Fury X should be quite a bit (approximately 1258%) more effective at texture filtering than the Radeon R7 M260X. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon R9 Fury X is superior to the Radeon R7 M260X, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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