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GeForce 9600 GSO ASUS 512 vs Radeon R7 M260

Intro

The GeForce 9600 GSO ASUS 512 uses a 65 nm design. nVidia has clocked the core speed at 550 MHz. The DDR2 RAM works at a frequency of 500 MHz on this model. It features 96 SPUs along with 48 Texture Address Units and 12 ROPs.

Compare all that to the Radeon R7 M260, which has clock speeds of 715 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have the exact same bandwidth, so theoretically they should perform the same. (explain)

Texel Rate

The GeForce 9600 GSO ASUS 512 will be quite a bit (more or less 54%) better at anisotropic filtering than the Radeon R7 M260. (explain)

GeForce 9600 GSO ASUS 512 26400 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 9240 (54%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce 9600 GSO ASUS 512 is the winner, but not by far. (explain)

GeForce 9600 GSO ASUS 512 6600 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 880 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9600 GSO ASUS 512 Radeon R7 M260
Manufacturer nVidia AMD
Year September 2008 June 2014
Code Name G92 Opal/Topaz
Memory 512 MB 2048 MB
Core Speed 550 MHz 715 MHz
Memory Speed 1000 MHz 2000 MHz
Power (Max TDP) 84 watts (Unknown) watts
Bandwidth 16000 MB/sec 16000 MB/sec
Texel Rate 26400 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 96 384
Texture Mapping Units 48 24
Render Output Units 12 8
Bus Type DDR2 DDR3
Bus Width 128-bit 64-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x8
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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