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GeForce 9500 GT DDR2 vs Radeon R5 M255

Intro

The GeForce 9500 GT DDR2 comes with a clock speed of 550 MHz and a DDR2 memory speed of 500 MHz. It also uses a 128-bit bus, and uses a 65 nm design. It is made up of 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.

Compare all that to the Radeon R5 M255, which features a clock speed of 940 MHz and a DDR3 memory frequency of 1000 MHz. It also uses a 64-bit memory bus, and uses a 28 nm design. It is made up of 320 SPUs, 20 TAUs, and 8 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have the exact same bandwidth, so theoretically they should perform the same. (explain)

Texel Rate

The Radeon R5 M255 should be a lot (more or less 114%) more effective at texture filtering than the GeForce 9500 GT DDR2. (explain)

Radeon R5 M255 18800 Mtexels/sec
GeForce 9500 GT DDR2 8800 Mtexels/sec
Difference: 10000 (114%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon R5 M255 is superior to the GeForce 9500 GT DDR2, by a large margin. (explain)

Radeon R5 M255 7520 Mpixels/sec
GeForce 9500 GT DDR2 4400 Mpixels/sec
Difference: 3120 (71%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9500 GT DDR2

Amazon.com

Check prices at:

Radeon R5 M255

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT DDR2 Radeon R5 M255
Manufacturer nVidia AMD
Year July 2008 June 2014
Code Name G96a Jet Pro
Memory 256 MB 2048 MB
Core Speed 550 MHz 940 MHz
Memory Speed 1000 MHz 2000 MHz
Power (Max TDP) 50 watts (Unknown) watts
Bandwidth 16000 MB/sec 16000 MB/sec
Texel Rate 8800 Mtexels/sec 18800 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 7520 Mpixels/sec
Unified Shaders 32 320
Texture Mapping Units 16 20
Render Output Units 8 8
Bus Type DDR2 DDR3
Bus Width 128-bit 64-bit
Fab Process 65 nm 28 nm
Transistors 314 million (Unknown) million
Bus PCIe x16 2.0, PCI PCIe 3.0 x8
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 9500 GT DDR2

Amazon.com

Check prices at:

Radeon R5 M255

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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