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GeForce GT 310 vs Radeon R5 M255

Intro

The GeForce GT 310 comes with a core clock frequency of 589 MHz and a DDR2 memory speed of 1000 MHz. It also uses a 64-bit bus, and uses a 40 nm design. It is comprised of 16 SPUs, 8 Texture Address Units, and 4 ROPs.

Compare all of that to the Radeon R5 M255, which has GPU clock speed of 940 MHz, and 2048 MB of DDR3 memory running at 1000 MHz through a 64-bit bus. It also features 320 Stream Processors, 20 TAUs, and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have the exact same memory bandwidth, so in theory they should perform exactly the same. (explain)

Texel Rate

The Radeon R5 M255 should be much (approximately 299%) faster with regards to anisotropic filtering than the GeForce GT 310. (explain)

Radeon R5 M255 18800 Mtexels/sec
GeForce GT 310 4712 Mtexels/sec
Difference: 14088 (299%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon R5 M255 is superior to the GeForce GT 310, by a large margin. (explain)

Radeon R5 M255 7520 Mpixels/sec
GeForce GT 310 2356 Mpixels/sec
Difference: 5164 (219%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 310

Amazon.com

Check prices at:

Radeon R5 M255

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 310 Radeon R5 M255
Manufacturer nVidia AMD
Year November 2009 June 2014
Code Name GT218 Jet Pro
Memory 512 MB 2048 MB
Core Speed 589 MHz 940 MHz
Memory Speed 2000 MHz 2000 MHz
Power (Max TDP) 31 watts (Unknown) watts
Bandwidth 16000 MB/sec 16000 MB/sec
Texel Rate 4712 Mtexels/sec 18800 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 7520 Mpixels/sec
Unified Shaders 16 320
Texture Mapping Units 8 20
Render Output Units 4 8
Bus Type DDR2 DDR3
Bus Width 64-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 260 million (Unknown) million
Bus PCIe 2.0 PCIe 3.0 x8
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 310

Amazon.com

Check prices at:

Radeon R5 M255

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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