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Radeon HD 4850 X2 512MB vs Radeon R5 M255

Intro

The Radeon HD 4850 X2 512MB has a clock frequency of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also makes use of a 256-bit memory bus, and uses a 55 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

Compare those specs to the Radeon R5 M255, which makes use of a 28 nm design. AMD has set the core speed at 940 MHz. The DDR3 RAM works at a frequency of 1000 MHz on this particular card. It features 320 SPUs as well as 20 TAUs and 8 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 4850 X2 512MB should be 694% quicker than the Radeon R5 M255 in general, due to its higher bandwidth. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
Radeon R5 M255 16000 MB/sec
Difference: 111104 (694%)

Texel Rate

The Radeon HD 4850 X2 512MB will be quite a bit (more or less 166%) faster with regards to anisotropic filtering than the Radeon R5 M255. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Radeon R5 M255 18800 Mtexels/sec
Difference: 31200 (166%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 4850 X2 512MB is superior to the Radeon R5 M255, by a large margin. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Radeon R5 M255 7520 Mpixels/sec
Difference: 12480 (166%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 512MB

Amazon.com

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Radeon R5 M255

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 512MB Radeon R5 M255
Manufacturer AMD AMD
Year Nov 7, 2008 June 2014
Code Name R700 Jet Pro
Memory 512 MB (x2) 2048 MB
Core Speed 625 MHz (x2) 940 MHz
Memory Speed 1986 MHz (x2) 2000 MHz
Power (Max TDP) 250 watts (Unknown) watts
Bandwidth 127104 MB/sec 16000 MB/sec
Texel Rate 50000 Mtexels/sec 18800 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 7520 Mpixels/sec
Unified Shaders 800(160x5) (x2) 320
Texture Mapping Units 40 (x2) 20
Render Output Units 16 (x2) 8
Bus Type GDDR3 DDR3
Bus Width 256-bit (x2) 64-bit
Fab Process 55 nm 28 nm
Transistors 956 million (Unknown) million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 3.0 x8
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon R5 M255

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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