Compare any two graphics cards:
GeForce GTS 450 vs Radeon R5 M255
IntroThe GeForce GTS 450 comes with a GPU clock speed of 783 MHz, and the 512 MB of GDDR5 memory is set to run at 902 MHz through a 128-bit bus. It also is comprised of 192 Stream Processors, 32 TAUs, and 16 Raster Operation Units.Compare those specifications to the Radeon R5 M255, which has GPU core speed of 940 MHz, and 2048 MB of DDR3 RAM set to run at 1000 MHz through a 64-bit bus. It also features 320 Stream Processors, 20 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce GTS 450 will be 261% quicker than the Radeon R5 M255 overall, because of its higher data rate. (explain)
Texel RateThe GeForce GTS 450 will be much (approximately 33%) faster with regards to AF than the Radeon R5 M255. (explain)
Pixel RateThe GeForce GTS 450 will be a lot (about 67%) faster with regards to full screen anti-aliasing than the Radeon R5 M255, and able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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