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GeForce GTX 590 vs Radeon R5 M230

Intro

The GeForce GTX 590 comes with clock speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 memory. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.

Compare those specs to the Radeon R5 M230, which features core clock speeds of 780 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 320 SPUs along with 20 Texture Address Units and 4 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Radeon R5 M230 1281 points
Difference: 5399 (421%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 should perform a lot faster than the Radeon R5 M230 in general. (explain)

GeForce GTX 590 328320 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 312320 (1952%)

Texel Rate

The GeForce GTX 590 should be much (about 398%) more effective at anisotropic filtering than the Radeon R5 M230. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 62096 (398%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 590 is the winner, and very much so. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 55152 (1768%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R5 M230
Manufacturer nVidia AMD
Year March 2011 2014
Code Name GF110 Jet Pro
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 780 MHz
Memory Speed 3420 MHz (x2) 2000 MHz
Power (Max TDP) 365 watts (Unknown) watts
Bandwidth 328320 MB/sec 16000 MB/sec
Texel Rate 77696 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 512 (x2) 320
Texture Mapping Units 64 (x2) 20
Render Output Units 48 (x2) 4
Bus Type GDDR5 DDR3
Bus Width 384-bit (x2) 64-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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