Compare any two graphics cards:
VS

GeForce GTX 980M vs Radeon HD 4870 512MB

Intro

The GeForce GTX 980M features core clock speeds of 1038 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1536 SPUs along with 96 TAUs and 64 ROPs.

Compare all that to the Radeon HD 4870 512MB, which uses a 55 nm design. AMD has clocked the core speed at 750 MHz. The GDDR5 RAM is set to run at a frequency of 900 MHz on this specific card. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Radeon HD 4870 512MB 150 Watts
Difference: 50 Watts (50%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 980M should theoretically be a small bit superior to the Radeon HD 4870 512MB in general. (explain)

GeForce GTX 980M 128000 MB/sec
Radeon HD 4870 512MB 115200 MB/sec
Difference: 12800 (11%)

Texel Rate

The GeForce GTX 980M will be much (more or less 232%) better at texture filtering than the Radeon HD 4870 512MB. (explain)

GeForce GTX 980M 99648 Mtexels/sec
Radeon HD 4870 512MB 30000 Mtexels/sec
Difference: 69648 (232%)

Pixel Rate

The GeForce GTX 980M is much (approximately 454%) better at AA than the Radeon HD 4870 512MB, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon HD 4870 512MB 12000 Mpixels/sec
Difference: 54432 (454%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 980M

Amazon.com

Check prices at:

Radeon HD 4870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 980M Radeon HD 4870 512MB
Manufacturer nVidia AMD
Year October 7 2014 Jun 25, 2008
Code Name GM204 RV770 XT
Memory 4096 MB 512 MB
Core Speed 1038 MHz 750 MHz
Memory Speed 4000 MHz 3600 MHz
Power (Max TDP) 100 watts 150 watts
Bandwidth 128000 MB/sec 115200 MB/sec
Texel Rate 99648 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 12000 Mpixels/sec
Unified Shaders 1536 800(160x5)
Texture Mapping Units 96 40
Render Output Units 64 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 980M

Amazon.com

Check prices at:

Radeon HD 4870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield