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GeForce GTX 260 216SP 55 nm vs GeForce GTX 980M

Intro

The GeForce GTX 260 216SP 55 nm uses a 55 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 RAM is set to run at a speed of 999 MHz on this card. It features 216 SPUs as well as 72 Texture Address Units and 28 ROPs.

Compare all that to the GeForce GTX 980M, which uses a 28 nm design. nVidia has set the core speed at 1038 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this particular model. It features 1536 SPUs as well as 96 Texture Address Units and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 71 Watts (71%)

Memory Bandwidth

Performance-wise, the GeForce GTX 980M should theoretically be a little bit superior to the GeForce GTX 260 216SP 55 nm in general. (explain)

GeForce GTX 980M 128000 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 16112 (14%)

Texel Rate

The GeForce GTX 980M should be much (approximately 140%) faster with regards to anisotropic filtering than the GeForce GTX 260 216SP 55 nm. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 58176 (140%)

Pixel Rate

The GeForce GTX 980M should be quite a bit (about 312%) better at anti-aliasing than the GeForce GTX 260 216SP 55 nm, and also should be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 50304 (312%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 216SP 55 nm

Amazon.com

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GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 216SP 55 nm GeForce GTX 980M
Manufacturer nVidia nVidia
Year December 22, 2008 October 7 2014
Code Name G200b GM204
Memory 896 MB 4096 MB
Core Speed 576 MHz 1038 MHz
Memory Speed 1998 MHz 4000 MHz
Power (Max TDP) 171 watts 100 watts
Bandwidth 111888 MB/sec 128000 MB/sec
Texel Rate 41472 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 216 1536
Texture Mapping Units 72 96
Render Output Units 28 64
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 55 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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