Compare any two graphics cards:
GeForce GT 220 GDDR3 vs GeForce GTX 980M
IntroThe GeForce GT 220 GDDR3 features a GPU core speed of 625 MHz, and the 512 MB of GDDR3 RAM runs at 1012 MHz through a 128-bit bus. It also is made up of 48 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare those specifications to the GeForce GTX 980M, which comes with GPU clock speed of 1038 MHz, and 4096 MB of GDDR5 memory set to run at 1000 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 96 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 980M should theoretically be a lot superior to the GeForce GT 220 GDDR3 overall. (explain)
Texel RateThe GeForce GTX 980M will be quite a bit (approximately 896%) better at AF than the GeForce GT 220 GDDR3. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 980M is superior to the GeForce GT 220 GDDR3, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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