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GeForce GTX 980M vs Radeon HD 6870

Intro

The GeForce GTX 980M makes use of a 28 nm design. nVidia has clocked the core speed at 1038 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this particular card. It features 1536 SPUs as well as 96 Texture Address Units and 64 ROPs.

Compare those specifications to the Radeon HD 6870, which features core clock speeds of 900 MHz on the GPU, and 1050 MHz on the 1024 MB of GDDR5 memory. It features 1120 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
Radeon HD 6870 2870 points
Difference: 6606 (230%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Radeon HD 6870 151 Watts
Difference: 51 Watts (51%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6870 should theoretically be a small bit superior to the GeForce GTX 980M overall. (explain)

Radeon HD 6870 134400 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 6400 (5%)

Texel Rate

The GeForce GTX 980M should be a lot (approximately 98%) better at anisotropic filtering than the Radeon HD 6870. (explain)

GeForce GTX 980M 99648 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 49248 (98%)

Pixel Rate

The GeForce GTX 980M will be quite a bit (more or less 131%) faster with regards to full screen anti-aliasing than the Radeon HD 6870, and capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon HD 6870 28800 Mpixels/sec
Difference: 37632 (131%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon HD 6870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon HD 6870
Manufacturer nVidia AMD
Year October 7 2014 October 2010
Code Name GM204 Barts XT
Memory 4096 MB 1024 MB
Core Speed 1038 MHz 900 MHz
Memory Speed 4000 MHz 4200 MHz
Power (Max TDP) 100 watts 151 watts
Bandwidth 128000 MB/sec 134400 MB/sec
Texel Rate 99648 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 1536 1120
Texture Mapping Units 96 56
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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