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GeForce GTX 980M vs Radeon HD 6950

Intro

The GeForce GTX 980M has a core clock speed of 1038 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 96 Texture Address Units, and 64 Raster Operation Units.

Compare those specifications to the Radeon HD 6950, which features a GPU core clock speed of 800 MHz, and 1024 MB of GDDR5 RAM running at 1250 MHz through a 256-bit bus. It also is made up of 1408 Stream Processors, 88 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
Radeon HD 6950 3240 points
Difference: 6236 (192%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Radeon HD 6950 200 Watts
Difference: 100 Watts (100%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6950 should in theory be a lot superior to the GeForce GTX 980M overall. (explain)

Radeon HD 6950 160000 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 32000 (25%)

Texel Rate

The GeForce GTX 980M will be quite a bit (approximately 42%) faster with regards to anisotropic filtering than the Radeon HD 6950. (explain)

GeForce GTX 980M 99648 Mtexels/sec
Radeon HD 6950 70400 Mtexels/sec
Difference: 29248 (42%)

Pixel Rate

The GeForce GTX 980M should be much (more or less 160%) better at AA than the Radeon HD 6950, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon HD 6950 25600 Mpixels/sec
Difference: 40832 (160%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon HD 6950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon HD 6950
Manufacturer nVidia AMD
Year October 7 2014 December 2010
Code Name GM204 Cayman Pro
Memory 4096 MB 1024 MB
Core Speed 1038 MHz 800 MHz
Memory Speed 4000 MHz 5000 MHz
Power (Max TDP) 100 watts 200 watts
Bandwidth 128000 MB/sec 160000 MB/sec
Texel Rate 99648 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 1536 1408
Texture Mapping Units 96 88
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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