Compare any two graphics cards:
GeForce GTX 465 vs GeForce GTX 980M
IntroThe GeForce GTX 465 makes use of a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 RAM is set to run at a speed of 802 MHz on this model. It features 352 SPUs as well as 44 TAUs and 32 Rasterization Operator Units.Compare those specifications to the GeForce GTX 980M, which makes use of a 28 nm design. nVidia has clocked the core speed at 1038 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this specific card. It features 1536 SPUs as well as 96 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 980M, in theory, should perform quite a bit faster than the GeForce GTX 465 overall. (explain)
Texel RateThe GeForce GTX 980M is much (approximately 273%) better at AF than the GeForce GTX 465. (explain)
Pixel RateThe GeForce GTX 980M will be quite a bit (more or less 242%) better at FSAA than the GeForce GTX 465, and also capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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