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GeForce GTX 560 Ti vs GeForce GTX 980M

Intro

The GeForce GTX 560 Ti makes use of a 40 nm design. nVidia has set the core speed at 822 MHz. The GDDR5 memory runs at a frequency of 1002 MHz on this specific card. It features 384 SPUs along with 64 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the GeForce GTX 980M, which has core speeds of 1038 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 memory. It features 1536 SPUs as well as 96 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
GeForce GTX 560 Ti 3466 points
Difference: 6010 (173%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 70 Watts (70%)

Memory Bandwidth

The GeForce GTX 560 Ti should in theory perform a little bit faster than the GeForce GTX 980M overall. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 256 (0%)

Texel Rate

The GeForce GTX 980M will be quite a bit (approximately 89%) better at anisotropic filtering than the GeForce GTX 560 Ti. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 47040 (89%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 980M is superior to the GeForce GTX 560 Ti, and very much so. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 40128 (153%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti GeForce GTX 980M
Manufacturer nVidia nVidia
Year January 2011 October 7 2014
Code Name GF114 GM204
Memory 1024 MB 4096 MB
Core Speed 822 MHz 1038 MHz
Memory Speed 4008 MHz 4000 MHz
Power (Max TDP) 170 watts 100 watts
Bandwidth 128256 MB/sec 128000 MB/sec
Texel Rate 52608 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 384 1536
Texture Mapping Units 64 96
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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