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GeForce GTX 560 Ti vs GeForce GTX 980M

Intro

The GeForce GTX 560 Ti has clock speeds of 822 MHz on the GPU, and 1002 MHz on the 1024 MB of GDDR5 memory. It features 384 SPUs along with 64 TAUs and 32 ROPs.

Compare that to the GeForce GTX 980M, which has clock speeds of 1038 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1536 SPUs as well as 96 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
GeForce GTX 560 Ti 3466 points
Difference: 6010 (173%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 70 Watts (70%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti is 0% faster than the GeForce GTX 980M in general, due to its greater data rate. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 256 (0%)

Texel Rate

The GeForce GTX 980M is quite a bit (more or less 89%) more effective at AF than the GeForce GTX 560 Ti. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 47040 (89%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 980M is superior to the GeForce GTX 560 Ti, by a large margin. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 40128 (153%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti GeForce GTX 980M
Manufacturer nVidia nVidia
Year January 2011 October 7 2014
Code Name GF114 GM204
Memory 1024 MB 4096 MB
Core Speed 822 MHz 1038 MHz
Memory Speed 4008 MHz 4000 MHz
Power (Max TDP) 170 watts 100 watts
Bandwidth 128256 MB/sec 128000 MB/sec
Texel Rate 52608 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 384 1536
Texture Mapping Units 64 96
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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