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GeForce GTX 980M vs Radeon HD 7850
IntroThe GeForce GTX 980M comes with a GPU core clock speed of 1038 MHz, and the 4096 MB of GDDR5 RAM runs at 1000 MHz through a 256-bit bus. It also features 1536 SPUs, 96 Texture Address Units, and 64 Raster Operation Units.Compare those specs to the Radeon HD 7850, which comes with a core clock speed of 860 MHz and a GDDR5 memory frequency of 1200 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It features 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 7850 should be 20% faster than the GeForce GTX 980M in general, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 980M should be much (about 81%) faster with regards to anisotropic filtering than the Radeon HD 7850. (explain)
Pixel RateThe GeForce GTX 980M will be much (approximately 141%) better at AA than the Radeon HD 7850, and able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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One Response to “GeForce GTX 980M vs Radeon HD 7850”Radeon HD 7850 have DirectX 12 version not 11.1!