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GeForce GTX 980M vs Geforce GTX 690

Intro

The GeForce GTX 980M has a core clock speed of 1038 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It features 1536 SPUs, 96 TAUs, and 64 ROPs.

Compare that to the Geforce GTX 690, which makes use of a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this model. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GTX 980M 9476 points
Difference: 3635 (38%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Geforce GTX 690 300 Watts
Difference: 200 Watts (200%)

Memory Bandwidth

The Geforce GTX 690 should in theory be much faster than the GeForce GTX 980M in general. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 256512 (200%)

Texel Rate

The Geforce GTX 690 will be much (about 135%) better at anisotropic filtering than the GeForce GTX 980M. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 134592 (135%)

Pixel Rate

The GeForce GTX 980M should be a bit (approximately 13%) better at AA than the Geforce GTX 690, and also should be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 7872 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Geforce GTX 690
Manufacturer nVidia nVidia
Year October 7 2014 April 2012
Code Name GM204 GK104
Memory 4096 MB 2048 MB (x2)
Core Speed 1038 MHz 915 MHz (x2)
Memory Speed 4000 MHz 6008 MHz (x2)
Power (Max TDP) 100 watts 300 watts
Bandwidth 128000 MB/sec 384512 MB/sec
Texel Rate 99648 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 1536 1536 (x2)
Texture Mapping Units 96 128 (x2)
Render Output Units 64 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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