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GeForce GTX 660 Ti vs GeForce GTX 980M

Intro

The GeForce GTX 660 Ti comes with a GPU clock speed of 915 MHz, and the 2048 MB of GDDR5 memory runs at 1500 MHz through a 192-bit bus. It also features 1344 SPUs, 112 Texture Address Units, and 24 Raster Operation Units.

Compare all of that to the GeForce GTX 980M, which has core speeds of 1038 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 memory. It features 1536 SPUs as well as 96 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
GeForce GTX 660 Ti 6013 points
Difference: 3463 (58%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 50 Watts (50%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 660 Ti should in theory be a small bit superior to the GeForce GTX 980M overall. (explain)

GeForce GTX 660 Ti 144000 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 16000 (13%)

Texel Rate

The GeForce GTX 660 Ti should be just a bit (approximately 3%) more effective at AF than the GeForce GTX 980M. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 2832 (3%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 980M is a better choice, and very much so. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 44472 (203%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti GeForce GTX 980M
Manufacturer nVidia nVidia
Year August 2012 October 7 2014
Code Name GK104 GM204
Memory 2048 MB 4096 MB
Core Speed 915 MHz 1038 MHz
Memory Speed 6000 MHz 4000 MHz
Power (Max TDP) 150 watts 100 watts
Bandwidth 144000 MB/sec 128000 MB/sec
Texel Rate 102480 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 1344 1536
Texture Mapping Units 112 96
Render Output Units 24 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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