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GeForce GTX 660 Ti vs GeForce GTX 980M

Intro

The GeForce GTX 660 Ti features core speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 RAM. It features 1344 SPUs along with 112 TAUs and 24 ROPs.

Compare that to the GeForce GTX 980M, which uses a 28 nm design. nVidia has clocked the core frequency at 1038 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this specific card. It features 1536 SPUs along with 96 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
GeForce GTX 660 Ti 6013 points
Difference: 3463 (58%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 50 Watts (50%)

Memory Bandwidth

Theoretically, the GeForce GTX 660 Ti should be a small bit faster than the GeForce GTX 980M overall. (explain)

GeForce GTX 660 Ti 144000 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 16000 (13%)

Texel Rate

The GeForce GTX 660 Ti will be a little bit (more or less 3%) faster with regards to texture filtering than the GeForce GTX 980M. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 2832 (3%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 980M is a better choice, and very much so. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 44472 (203%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti GeForce GTX 980M
Manufacturer nVidia nVidia
Year August 2012 October 7 2014
Code Name GK104 GM204
Memory 2048 MB 4096 MB
Core Speed 915 MHz 1038 MHz
Memory Speed 6000 MHz 4000 MHz
Power (Max TDP) 150 watts 100 watts
Bandwidth 144000 MB/sec 128000 MB/sec
Texel Rate 102480 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 1344 1536
Texture Mapping Units 112 96
Render Output Units 24 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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