Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs GeForce GTX 970M
IntroThe GeForce 9500 GT 1GB GDDR3 has a GPU core speed of 550 MHz, and the 1024 MB of GDDR3 memory is set to run at 800 MHz through a 128-bit bus. It also is comprised of 32 Stream Processors, 16 TAUs, and 8 ROPs.Compare those specs to the GeForce GTX 970M, which features a core clock speed of 924 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 192-bit memory bus, and makes use of a 28 nm design. It features 1280 SPUs, 80 TAUs, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 970M should theoretically be much better than the GeForce 9500 GT 1GB GDDR3 in general. (explain)
Texel RateThe GeForce GTX 970M will be quite a bit (more or less 740%) better at AF than the GeForce 9500 GT 1GB GDDR3. (explain)
Pixel RateThe GeForce GTX 970M is quite a bit (approximately 908%) faster with regards to AA than the GeForce 9500 GT 1GB GDDR3, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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