Compare any two graphics cards:
GeForce GTX 970M vs Radeon HD 5550
IntroThe GeForce GTX 970M makes use of a 28 nm design. nVidia has clocked the core frequency at 924 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this model. It features 1280 SPUs along with 80 Texture Address Units and 48 Rasterization Operator Units.Compare that to the Radeon HD 5550, which comes with GPU core speed of 550 MHz, and 512 MB of DDR2 RAM running at 400 MHz through a 128-bit bus. It also is made up of 320(64x5) Stream Processors, 16 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX 970M, in theory, should perform quite a bit faster than the Radeon HD 5550 in general. (explain)
Texel RateThe GeForce GTX 970M should be much (about 740%) faster with regards to AF than the Radeon HD 5550. (explain)
Pixel RateThe GeForce GTX 970M will be much (more or less 908%) faster with regards to AA than the Radeon HD 5550, and also should be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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