Compare any two graphics cards:
GeForce GT 450 (OEM) vs GeForce GTX 970M
IntroThe GeForce GT 450 (OEM) comes with a GPU core speed of 790 MHz, and the 1536 MB of GDDR5 memory runs at 1000 MHz through a 192-bit bus. It also features 144 SPUs, 24 TAUs, and 24 Raster Operation Units.Compare all of that to the GeForce GTX 970M, which comes with core speeds of 924 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 RAM. It features 1280 SPUs as well as 80 TAUs and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same memory bandwidth, so theoretically they should have identical performance. (explain)
Texel RateThe GeForce GTX 970M should be quite a bit (approximately 290%) better at texture filtering than the GeForce GT 450 (OEM). (explain)
Pixel RateThe GeForce GTX 970M is quite a bit (approximately 134%) faster with regards to full screen anti-aliasing than the GeForce GT 450 (OEM), and should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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