Compare any two graphics cards:
GeForce GTX 460 2GB vs GeForce GTX 970M
IntroThe GeForce GTX 460 2GB features a GPU core speed of 675 MHz, and the 2048 MB of GDDR5 RAM runs at 900 MHz through a 256-bit bus. It also is made up of 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.Compare that to the GeForce GTX 970M, which has a core clock frequency of 924 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 192-bit bus, and uses a 28 nm design. It features 1280 SPUs, 80 Texture Address Units, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 460 2GB, in theory, should be a little bit faster than the GeForce GTX 970M in general. (explain)
Texel RateThe GeForce GTX 970M is a lot (about 96%) faster with regards to AF than the GeForce GTX 460 2GB. (explain)
Pixel RateThe GeForce GTX 970M is quite a bit (about 105%) better at FSAA than the GeForce GTX 460 2GB, and also will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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