Compare any two graphics cards:
GeForce GT 340 1GB vs GeForce GTX 965M
IntroThe GeForce GT 340 1GB has a core clock frequency of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also features a 128-bit bus, and makes use of a 40 nm design. It features 96 SPUs, 32 TAUs, and 8 Raster Operation Units.Compare those specs to the GeForce GTX 965M, which uses a 28 nm design. nVidia has set the core frequency at 944 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this model. It features 1024 SPUs along with 64 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 965M should be a little bit faster than the GeForce GT 340 1GB in general. (explain)
Texel RateThe GeForce GTX 965M will be a lot (about 243%) more effective at anisotropic filtering than the GeForce GT 340 1GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 965M is superior to the GeForce GT 340 1GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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