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GeForce 8600 GT 512MB DDR2 vs GeForce GTS 250 1GB

Intro

The GeForce 8600 GT 512MB DDR2 makes use of a 80 nm design. nVidia has clocked the core frequency at 540 MHz. The DDR2 RAM works at a frequency of 400 MHz on this specific model. It features 32 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.

Compare those specs to the GeForce GTS 250 1GB, which comes with a core clock speed of 738 MHz and a GDDR3 memory speed of 1100 MHz. It also makes use of a 256-bit bus, and uses a 65/55 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 98 Watts (209%)

Memory Bandwidth

As far as performance goes, the GeForce GTS 250 1GB should in theory be much superior to the GeForce 8600 GT 512MB DDR2 in general. (explain)

GeForce GTS 250 1GB 70400 MB/sec
GeForce 8600 GT 512MB DDR2 12800 MB/sec
Difference: 57600 (450%)

Texel Rate

The GeForce GTS 250 1GB should be a lot (about 447%) faster with regards to texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Difference: 38592 (447%)

Pixel Rate

The GeForce GTS 250 1GB will be quite a bit (more or less 173%) more effective at AA than the GeForce 8600 GT 512MB DDR2, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTS 250 1GB 11808 Mpixels/sec
GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
Difference: 7488 (173%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

GeForce GTS 250 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8600 GT 512MB DDR2 GeForce GTS 250 1GB
Manufacturer nVidia nVidia
Year April 2007 March 3, 2009
Code Name G84 G92a/b
Memory 512 MB 1024 MB
Core Speed 540 MHz 738 MHz
Memory Speed 800 MHz 2200 MHz
Power (Max TDP) 47 watts 145 watts
Bandwidth 12800 MB/sec 70400 MB/sec
Texel Rate 8640 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 11808 Mpixels/sec
Unified Shaders 32 128
Texture Mapping Units 16 64
Render Output Units 8 16
Bus Type DDR2 GDDR3
Bus Width 128-bit 256-bit
Fab Process 80 nm 65/55 nm
Transistors 289 million 754 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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