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GeForce 8800 GT 512MB vs GeForce GTS 250 1GB

Intro

The GeForce 8800 GT 512MB features a GPU clock speed of 600 MHz, and the 512 MB of GDDR3 memory is set to run at 900 MHz through a 256-bit bus. It also is made up of 112 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the GeForce GTS 250 1GB, which uses a 65/55 nm design. nVidia has set the core frequency at 738 MHz. The GDDR3 memory works at a frequency of 1100 MHz on this particular model. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 40 Watts (38%)

Memory Bandwidth

The GeForce GTS 250 1GB should theoretically be much faster than the GeForce 8800 GT 512MB overall. (explain)

GeForce GTS 250 1GB 70400 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 12800 (22%)

Texel Rate

The GeForce GTS 250 1GB is quite a bit (approximately 41%) more effective at anisotropic filtering than the GeForce 8800 GT 512MB. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
GeForce 8800 GT 512MB 33600 Mtexels/sec
Difference: 13632 (41%)

Pixel Rate

The GeForce GTS 250 1GB will be quite a bit (more or less 23%) more effective at anti-aliasing than the GeForce 8800 GT 512MB, and will be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTS 250 1GB 11808 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 2208 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GT 512MB GeForce GTS 250 1GB
Manufacturer nVidia nVidia
Year Oct 2007 March 3, 2009
Code Name G92 G92a/b
Memory 512 MB 1024 MB
Core Speed 600 MHz 738 MHz
Memory Speed 1800 MHz 2200 MHz
Power (Max TDP) 105 watts 145 watts
Bandwidth 57600 MB/sec 70400 MB/sec
Texel Rate 33600 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 11808 Mpixels/sec
Unified Shaders 112 128
Texture Mapping Units 56 64
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
Fab Process 65 nm 65/55 nm
Transistors 754 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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