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GeForce GTX 650 Ti vs GeForce GTX 965M

Intro

The GeForce GTX 650 Ti comes with a clock speed of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 768 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare those specifications to the GeForce GTX 965M, which uses a 28 nm design. nVidia has clocked the core speed at 944 MHz. The GDDR5 RAM is set to run at a frequency of 1000 MHz on this specific card. It features 1024 SPUs along with 64 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 965M 5650 points
GeForce GTX 650 Ti 3434 points
Difference: 2216 (65%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 965M 60 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 50 Watts (83%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 650 Ti will be 35% quicker than the GeForce GTX 965M in general, because of its higher data rate. (explain)

GeForce GTX 650 Ti 86400 MB/sec
GeForce GTX 965M 64000 MB/sec
Difference: 22400 (35%)

Texel Rate

The GeForce GTX 965M is just a bit (more or less 2%) faster with regards to AF than the GeForce GTX 650 Ti. (explain)

GeForce GTX 965M 60416 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 1024 (2%)

Pixel Rate

The GeForce GTX 965M will be a lot (about 103%) better at full screen anti-aliasing than the GeForce GTX 650 Ti, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 965M 30208 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 15360 (103%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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GeForce GTX 965M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti GeForce GTX 965M
Manufacturer nVidia nVidia
Year October 2012 January 5 2015
Code Name GK106 GM204
Memory 1024 MB 2048 MB
Core Speed 928 MHz 944 MHz
Memory Speed 5400 MHz 4000 MHz
Power (Max TDP) 110 watts 60 watts
Bandwidth 86400 MB/sec 64000 MB/sec
Texel Rate 59392 Mtexels/sec 60416 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 30208 Mpixels/sec
Unified Shaders 768 1024
Texture Mapping Units 64 64
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

GeForce GTX 965M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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