Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs GeForce GTX 965M
IntroThe GeForce GTX 650 Ti 2GB uses a 28 nm design. nVidia has set the core speed at 928 MHz. The GDDR5 memory runs at a frequency of 1350 MHz on this particular card. It features 768 SPUs along with 64 Texture Address Units and 16 ROPs.Compare those specs to the GeForce GTX 965M, which makes use of a 28 nm design. nVidia has clocked the core speed at 944 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this card. It features 1024 SPUs along with 64 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 650 Ti 2GB should perform quite a bit faster than the GeForce GTX 965M in general. (explain)
Texel RateThe GeForce GTX 965M is just a bit (approximately 2%) faster with regards to anisotropic filtering than the GeForce GTX 650 Ti 2GB. (explain)
Pixel RateThe GeForce GTX 965M is much (approximately 103%) more effective at FSAA than the GeForce GTX 650 Ti 2GB, and capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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