Compare any two graphics cards:
GeForce GTX 965M vs Radeon R7 250
IntroThe GeForce GTX 965M has a core clock frequency of 944 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.Compare all of that to the Radeon R7 250, which makes use of a 28 nm design. AMD has set the core speed at 1000 MHz. The GDDR5 RAM works at a speed of 1150 MHz on this particular card. It features 384 SPUs along with 24 TAUs and 8 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R7 250 should perform a small bit faster than the GeForce GTX 965M overall. (explain)
Texel RateThe GeForce GTX 965M should be much (approximately 152%) more effective at anisotropic filtering than the Radeon R7 250. (explain)
Pixel RateThe GeForce GTX 965M is a lot (approximately 278%) better at anti-aliasing than the Radeon R7 250, and also will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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