Compare any two graphics cards:
GeForce GTX 965M vs GeForce GTX 980
IntroThe GeForce GTX 965M comes with a GPU core clock speed of 944 MHz, and the 2048 MB of GDDR5 memory runs at 1000 MHz through a 128-bit bus. It also is comprised of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.Compare those specs to the GeForce GTX 980, which comes with a clock frequency of 1126 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 2048 SPUs, 128 TAUs, and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 980 should in theory perform much faster than the GeForce GTX 965M in general. (explain)
Texel RateThe GeForce GTX 980 is a lot (about 139%) faster with regards to texture filtering than the GeForce GTX 965M. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 980 is superior to the GeForce GTX 965M, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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