Compare any two graphics cards:
VS

GeForce 9600 GT 1GB vs GeForce GTS 250 1GB

Intro

The GeForce 9600 GT 1GB comes with a core clock frequency of 650 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 256-bit memory bus, and makes use of a 65/55 nm design. It is made up of 64 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the GeForce GTS 250 1GB, which has a GPU core clock speed of 738 MHz, and 1024 MB of GDDR3 memory set to run at 1100 MHz through a 256-bit bus. It also is comprised of 128 Stream Processors, 64 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 1GB 95 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 50 Watts (53%)

Memory Bandwidth

In theory, the GeForce GTS 250 1GB should be 22% faster than the GeForce 9600 GT 1GB in general, due to its higher bandwidth. (explain)

GeForce GTS 250 1GB 70400 MB/sec
GeForce 9600 GT 1GB 57600 MB/sec
Difference: 12800 (22%)

Texel Rate

The GeForce GTS 250 1GB is much (about 127%) faster with regards to texture filtering than the GeForce 9600 GT 1GB. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
GeForce 9600 GT 1GB 20800 Mtexels/sec
Difference: 26432 (127%)

Pixel Rate

The GeForce GTS 250 1GB should be a bit (approximately 14%) better at FSAA than the GeForce 9600 GT 1GB, and also will be capable of handling higher resolutions more effectively. (explain)

GeForce GTS 250 1GB 11808 Mpixels/sec
GeForce 9600 GT 1GB 10400 Mpixels/sec
Difference: 1408 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GT 1GB

Amazon.com

Check prices at:

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GT 1GB GeForce GTS 250 1GB
Manufacturer nVidia nVidia
Year Feb 2008 March 3, 2009
Code Name G94a/b G92a/b
Memory 1024 MB 1024 MB
Core Speed 650 MHz 738 MHz
Memory Speed 1800 MHz 2200 MHz
Power (Max TDP) 95 watts 145 watts
Bandwidth 57600 MB/sec 70400 MB/sec
Texel Rate 20800 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 11808 Mpixels/sec
Unified Shaders 64 128
Texture Mapping Units 32 64
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
Fab Process 65/55 nm 65/55 nm
Transistors 505 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9600 GT 1GB

Amazon.com

Check prices at:

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield