Compare any two graphics cards:
GeForce 9600 GT 1GB vs GeForce GTS 250 1GB
IntroThe GeForce 9600 GT 1GB comes with a GPU core clock speed of 650 MHz, and the 1024 MB of GDDR3 memory runs at 900 MHz through a 256-bit bus. It also features 64 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.Compare all of that to the GeForce GTS 250 1GB, which uses a 65/55 nm design. nVidia has clocked the core speed at 738 MHz. The GDDR3 RAM is set to run at a speed of 1100 MHz on this particular model. It features 128 SPUs as well as 64 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTS 250 1GB should be 22% quicker than the GeForce 9600 GT 1GB in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTS 250 1GB is a lot (approximately 127%) better at anisotropic filtering than the GeForce 9600 GT 1GB. (explain)
Pixel RateThe GeForce GTS 250 1GB should be a little bit (more or less 14%) faster with regards to full screen anti-aliasing than the GeForce 9600 GT 1GB, and able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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