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GeForce GTX 960M vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 960M features core speeds of 1096 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.

Compare all of that to the Radeon HD 3870 X2 1GB, which uses a 55 nm design. AMD has clocked the core speed at 825 MHz. The GDDR4 RAM works at a frequency of 1126 MHz on this specific card. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 X2 1GB should perform a lot faster than the GeForce GTX 960M in general. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 80128 (125%)

Texel Rate

The GeForce GTX 960M should be much (more or less 66%) more effective at AF than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 960M 43840 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 17440 (66%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 3870 X2 1GB is the winner, by far. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 8864 (51%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year March 12 2015 Jan 28, 2008
Code Name GM107 R680
Memory 2048 MB 1024 MB (x2)
Core Speed 1096 MHz 825 MHz (x2)
Memory Speed 4000 MHz 2252 MHz (x2)
Power (Max TDP) 65 watts (Unknown) watts
Bandwidth 64000 MB/sec 144128 MB/sec
Texel Rate 43840 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 640 320(64x5) (x2)
Texture Mapping Units 40 16 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 960M

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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