Compare any two graphics cards:
GeForce GT 340 1GB vs GeForce GTX 960M
IntroThe GeForce GT 340 1GB uses a 40 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR5 memory is set to run at a speed of 850 MHz on this specific model. It features 96 SPUs as well as 32 TAUs and 8 ROPs.Compare those specs to the GeForce GTX 960M, which makes use of a 28 nm design. nVidia has clocked the core frequency at 1096 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this card. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 960M should perform a small bit faster than the GeForce GT 340 1GB overall. (explain)
Texel RateThe GeForce GTX 960M is much (about 149%) more effective at texture filtering than the GeForce GT 340 1GB. (explain)
Pixel RateThe GeForce GTX 960M is much (about 299%) faster with regards to FSAA than the GeForce GT 340 1GB, and will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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