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GeForce GTX 960M vs Radeon HD 7750

Intro

The GeForce GTX 960M makes use of a 28 nm design. nVidia has set the core frequency at 1096 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this particular model. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.

Compare all of that to the Radeon HD 7750, which features clock speeds of 800 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR5 RAM. It features 512 SPUs as well as 32 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
Radeon HD 7750 2240 points
Difference: 2110 (94%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
GeForce GTX 960M 65 Watts
Difference: 10 Watts (18%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7750 should perform a bit faster than the GeForce GTX 960M in general. (explain)

Radeon HD 7750 72000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 8000 (13%)

Texel Rate

The GeForce GTX 960M is much (approximately 71%) better at AF than the Radeon HD 7750. (explain)

GeForce GTX 960M 43840 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 18240 (71%)

Pixel Rate

The GeForce GTX 960M is much (about 37%) better at full screen anti-aliasing than the Radeon HD 7750, and also capable of handling higher resolutions more effectively. (explain)

GeForce GTX 960M 17536 Mpixels/sec
Radeon HD 7750 12800 Mpixels/sec
Difference: 4736 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon HD 7750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon HD 7750
Manufacturer nVidia AMD
Year March 12 2015 February 2012
Code Name GM107 Cape Verde Pro
Memory 2048 MB 1024 MB
Core Speed 1096 MHz 800 MHz
Memory Speed 4000 MHz 4500 MHz
Power (Max TDP) 65 watts 55 watts
Bandwidth 64000 MB/sec 72000 MB/sec
Texel Rate 43840 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 640 512
Texture Mapping Units 40 32
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon HD 7750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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