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GeForce GTX 960M vs Radeon HD 7750

Intro

The GeForce GTX 960M uses a 28 nm design. nVidia has set the core speed at 1096 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this specific model. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the Radeon HD 7750, which comes with a core clock frequency of 800 MHz and a GDDR5 memory speed of 1125 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is made up of 512 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
Radeon HD 7750 2240 points
Difference: 2110 (94%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
GeForce GTX 960M 65 Watts
Difference: 10 Watts (18%)

Memory Bandwidth

In theory, the Radeon HD 7750 should be a small bit faster than the GeForce GTX 960M overall. (explain)

Radeon HD 7750 72000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 8000 (13%)

Texel Rate

The GeForce GTX 960M is a lot (approximately 71%) faster with regards to AF than the Radeon HD 7750. (explain)

GeForce GTX 960M 43840 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 18240 (71%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 960M is superior to the Radeon HD 7750, and very much so. (explain)

GeForce GTX 960M 17536 Mpixels/sec
Radeon HD 7750 12800 Mpixels/sec
Difference: 4736 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Radeon HD 7750

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon HD 7750
Manufacturer nVidia AMD
Year March 12 2015 February 2012
Code Name GM107 Cape Verde Pro
Memory 2048 MB 1024 MB
Core Speed 1096 MHz 800 MHz
Memory Speed 4000 MHz 4500 MHz
Power (Max TDP) 65 watts 55 watts
Bandwidth 64000 MB/sec 72000 MB/sec
Texel Rate 43840 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 640 512
Texture Mapping Units 40 32
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon HD 7750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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