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GeForce GTX 650 vs GeForce GTX 960M

Intro

The GeForce GTX 650 has a core clock speed of 1058 MHz and a GDDR5 memory frequency of 1250 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 32 TAUs, and 16 ROPs.

Compare that to the GeForce GTX 960M, which comes with GPU clock speed of 1096 MHz, and 2048 MB of GDDR5 RAM set to run at 1000 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
GeForce GTX 650 2263 points
Difference: 2087 (92%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 960M 65 Watts
Difference: 1 Watts (2%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 650 should in theory be a lot superior to the GeForce GTX 960M in general. (explain)

GeForce GTX 650 80000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 16000 (25%)

Texel Rate

The GeForce GTX 960M will be much (approximately 29%) faster with regards to anisotropic filtering than the GeForce GTX 650. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 9984 (29%)

Pixel Rate

The GeForce GTX 960M is a small bit (approximately 4%) faster with regards to FSAA than the GeForce GTX 650, and will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 608 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 GeForce GTX 960M
Manufacturer nVidia nVidia
Year September 2012 March 12 2015
Code Name GK107 GM107
Memory 1024 MB 2048 MB
Core Speed 1058 MHz 1096 MHz
Memory Speed 5000 MHz 4000 MHz
Power (Max TDP) 64 watts 65 watts
Bandwidth 80000 MB/sec 64000 MB/sec
Texel Rate 33856 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 384 640
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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