Compare any two graphics cards:
GeForce GTX 960M vs Radeon R7 250
IntroThe GeForce GTX 960M makes use of a 28 nm design. nVidia has set the core speed at 1096 MHz. The GDDR5 memory works at a speed of 1000 MHz on this particular model. It features 640 SPUs as well as 40 TAUs and 16 ROPs.Compare all that to the Radeon R7 250, which features GPU core speed of 1000 MHz, and 1024 MB of GDDR5 RAM set to run at 1150 MHz through a 128-bit bus. It also features 384 Stream Processors, 24 TAUs, and 8 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthAs far as performance goes, the Radeon R7 250 should in theory be a bit superior to the GeForce GTX 960M in general. (explain)
Texel RateThe GeForce GTX 960M is quite a bit (more or less 83%) better at AF than the Radeon R7 250. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 960M is superior to the Radeon R7 250, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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