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GeForce GTX 960M vs Radeon R9 290X

Intro

The GeForce GTX 960M has a core clock frequency of 1096 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 16 ROPs.

Compare all of that to the Radeon R9 290X, which has clock speeds of 800 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 RAM. It features 2816 SPUs as well as 176 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290X 10609 points
GeForce GTX 960M 4350 points
Difference: 6259 (144%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Radeon R9 290X 300 Watts
Difference: 235 Watts (362%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 290X will be 400% quicker than the GeForce GTX 960M overall, because of its greater bandwidth. (explain)

Radeon R9 290X 320000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 256000 (400%)

Texel Rate

The Radeon R9 290X is a lot (more or less 221%) faster with regards to AF than the GeForce GTX 960M. (explain)

Radeon R9 290X 140800 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 96960 (221%)

Pixel Rate

The Radeon R9 290X is much (about 192%) faster with regards to FSAA than the GeForce GTX 960M, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon R9 290X 51200 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 33664 (192%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Radeon R9 290X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon R9 290X
Manufacturer nVidia AMD
Year March 12 2015 October 2013
Code Name GM107 Hawaii XT
Memory 2048 MB 4096 MB
Core Speed 1096 MHz 800 MHz
Memory Speed 4000 MHz 5000 MHz
Power (Max TDP) 65 watts 300 watts
Bandwidth 64000 MB/sec 320000 MB/sec
Texel Rate 43840 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 640 2816
Texture Mapping Units 40 176
Render Output Units 16 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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