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GeForce GTX 750 vs GeForce GTX 960M

Intro

The GeForce GTX 750 comes with a clock frequency of 1020 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It features 512 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the GeForce GTX 960M, which features GPU clock speed of 1096 MHz, and 2048 MB of GDDR5 RAM running at 1000 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
GeForce GTX 750 3958 points
Difference: 392 (10%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce GTX 960M 65 Watts
Difference: 10 Watts (18%)

Memory Bandwidth

Performance-wise, the GeForce GTX 750 should theoretically be a lot superior to the GeForce GTX 960M overall. (explain)

GeForce GTX 750 80000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 16000 (25%)

Texel Rate

The GeForce GTX 960M should be much (about 34%) faster with regards to AF than the GeForce GTX 750. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 11200 (34%)

Pixel Rate

The GeForce GTX 960M will be a little bit (about 7%) better at anti-aliasing than the GeForce GTX 750, and also will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 1216 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 750

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 GeForce GTX 960M
Manufacturer nVidia nVidia
Year February 2014 March 12 2015
Code Name GM107 GM107
Memory 1024 MB 2048 MB
Core Speed 1020 MHz 1096 MHz
Memory Speed 5000 MHz 4000 MHz
Power (Max TDP) 55 watts 65 watts
Bandwidth 80000 MB/sec 64000 MB/sec
Texel Rate 32640 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 512 640
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1870 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 750

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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