Compare any two graphics cards:
VS

GeForce GTX 960M vs Radeon R9 280

Intro

The GeForce GTX 960M comes with a GPU clock speed of 1096 MHz, and the 2048 MB of GDDR5 RAM runs at 1000 MHz through a 128-bit bus. It also is made up of 640 Stream Processors, 40 TAUs, and 16 Raster Operation Units.

Compare those specifications to the Radeon R9 280, which features core clock speeds of 933 MHz on the GPU, and 1250 MHz on the 3072 MB of GDDR5 memory. It features 1792 SPUs along with 112 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
GeForce GTX 960M 4350 points
Difference: 3611 (83%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Radeon R9 280 250 Watts
Difference: 185 Watts (285%)

Memory Bandwidth

In theory, the Radeon R9 280 will be 275% faster than the GeForce GTX 960M overall, because of its greater bandwidth. (explain)

Radeon R9 280 240000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 176000 (275%)

Texel Rate

The Radeon R9 280 is a lot (more or less 138%) better at texture filtering than the GeForce GTX 960M. (explain)

Radeon R9 280 104496 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 60656 (138%)

Pixel Rate

The Radeon R9 280 should be much (more or less 70%) faster with regards to anti-aliasing than the GeForce GTX 960M, and also capable of handling higher resolutions without losing too much performance. (explain)

Radeon R9 280 29856 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 12320 (70%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 960M

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 960M Radeon R9 280
Manufacturer nVidia AMD
Year March 12 2015 March 2014
Code Name GM107 Tahiti Pro
Memory 2048 MB 3072 MB
Core Speed 1096 MHz 933 MHz
Memory Speed 4000 MHz 5000 MHz
Power (Max TDP) 65 watts 250 watts
Bandwidth 64000 MB/sec 240000 MB/sec
Texel Rate 43840 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 640 1792
Texture Mapping Units 40 112
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 960M

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield