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GeForce GTX 960 vs GeForce GTX 960M

Intro

The GeForce GTX 960 features a GPU clock speed of 1127 MHz, and the 2048 MB of GDDR5 memory runs at 1750 MHz through a 128-bit bus. It also features 1024 SPUs, 64 TAUs, and 32 ROPs.

Compare those specifications to the GeForce GTX 960M, which features a GPU core clock speed of 1096 MHz, and 2048 MB of GDDR5 memory set to run at 1000 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 960M 4350 points
Difference: 3277 (75%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX 960 120 Watts
Difference: 55 Watts (85%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 960 should theoretically be quite a bit superior to the GeForce GTX 960M in general. (explain)

GeForce GTX 960 112000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 48000 (75%)

Texel Rate

The GeForce GTX 960 should be a lot (about 65%) faster with regards to texture filtering than the GeForce GTX 960M. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 28288 (65%)

Pixel Rate

The GeForce GTX 960 is quite a bit (approximately 106%) faster with regards to FSAA than the GeForce GTX 960M, and will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 18528 (106%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 GeForce GTX 960M
Manufacturer nVidia nVidia
Year January 2015 March 12 2015
Code Name GM206 GM107
Memory 2048 MB 2048 MB
Core Speed 1127 MHz 1096 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 120 watts 65 watts
Bandwidth 112000 MB/sec 64000 MB/sec
Texel Rate 72128 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 1024 640
Texture Mapping Units 64 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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