Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs GeForce GTX 950M
IntroThe GeForce 8600 GT 512MB DDR2 features a GPU core speed of 540 MHz, and the 512 MB of DDR2 RAM runs at 400 MHz through a 128-bit bus. It also features 32 Stream Processors, 16 Texture Address Units, and 8 Raster Operation Units.Compare all of that to the GeForce GTX 950M, which comes with GPU core speed of 914 MHz, and 2048 MB of DDR3 memory set to run at 1000 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 950M should theoretically be a lot superior to the GeForce 8600 GT 512MB DDR2 overall. (explain)
Texel RateThe GeForce GTX 950M is a lot (approximately 323%) faster with regards to anisotropic filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 950M is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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