Compare any two graphics cards:
GeForce 9600 GSO 768MB vs GeForce GTX 950M
IntroThe GeForce 9600 GSO 768MB comes with a GPU core speed of 550 MHz, and the 768 MB of GDDR3 RAM is set to run at 800 MHz through a 192-bit bus. It also is comprised of 96 SPUs, 48 Texture Address Units, and 12 ROPs.Compare all that to the GeForce GTX 950M, which comes with core speeds of 914 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce 9600 GSO 768MB should perform a bit faster than the GeForce GTX 950M in general. (explain)
Texel RateThe GeForce GTX 950M is a lot (approximately 38%) better at AF than the GeForce 9600 GSO 768MB. (explain)
Pixel RateThe GeForce GTX 950M will be much (approximately 122%) better at full screen anti-aliasing than the GeForce 9600 GSO 768MB, and will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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