Compare any two graphics cards:
GeForce 9600 GT 512MB vs GeForce GTS 250 1GB
IntroThe GeForce 9600 GT 512MB has a GPU core clock speed of 650 MHz, and the 512 MB of GDDR3 memory runs at 900 MHz through a 256-bit bus. It also is comprised of 64 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the GeForce GTS 250 1GB, which features GPU clock speed of 738 MHz, and 1024 MB of GDDR3 RAM running at 1100 MHz through a 256-bit bus. It also is made up of 128 SPUs, 64 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTS 250 1GB is 22% quicker than the GeForce 9600 GT 512MB in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTS 250 1GB is quite a bit (approximately 127%) faster with regards to anisotropic filtering than the GeForce 9600 GT 512MB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTS 250 1GB is a better choice, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!