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GeForce 940M vs GeForce GTX 950M

Intro

The GeForce 940M features a GPU core clock speed of 1072 MHz, and the 2048 MB of DDR3 memory is set to run at 1000 MHz through a 64-bit bus. It also is comprised of 384 SPUs, 24 Texture Address Units, and 8 ROPs.

Compare all of that to the GeForce GTX 950M, which makes use of a 28 nm design. nVidia has set the core frequency at 914 MHz. The DDR3 RAM runs at a frequency of 1000 MHz on this particular model. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950M 3330 points
GeForce 940M 1740 points
Difference: 1590 (91%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce GTX 950M should in theory be quite a bit superior to the GeForce 940M overall. (explain)

GeForce GTX 950M 32000 MB/sec
GeForce 940M 16000 MB/sec
Difference: 16000 (100%)

Texel Rate

The GeForce GTX 950M is quite a bit (about 42%) more effective at texture filtering than the GeForce 940M. (explain)

GeForce GTX 950M 36560 Mtexels/sec
GeForce 940M 25728 Mtexels/sec
Difference: 10832 (42%)

Pixel Rate

The GeForce GTX 950M will be a lot (about 71%) faster with regards to FSAA than the GeForce 940M, and also able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 950M 14624 Mpixels/sec
GeForce 940M 8576 Mpixels/sec
Difference: 6048 (71%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 940M

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 940M GeForce GTX 950M
Manufacturer nVidia nVidia
Year March 12 2015 March 12 2015
Code Name GM108 GM107
Memory 2048 MB 2048 MB
Core Speed 1072 MHz 914 MHz
Memory Speed 2000 MHz 2000 MHz
Power (Max TDP) (Unknown) watts 55 watts
Bandwidth 16000 MB/sec 32000 MB/sec
Texel Rate 25728 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 8576 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 384 640
Texture Mapping Units 24 40
Render Output Units 8 16
Bus Type DDR3 DDR3
Bus Width 64-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 940M

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

2 Responses to “GeForce 940M vs GeForce GTX 950M”
ady1976 says:

Sa va fut morti in gura!!
Sa ma pis pe neamul vostru muie.

zsizsi78 says:

ady1976: faci poporul tau de rusine, inteligentule

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