Compare any two graphics cards:
GeForce 940M vs GeForce 9600 GSO ASUS 512
IntroThe GeForce 940M makes use of a 28 nm design. nVidia has clocked the core frequency at 1072 MHz. The DDR3 memory works at a frequency of 1000 MHz on this particular model. It features 384 SPUs along with 24 TAUs and 8 ROPs.Compare those specs to the GeForce 9600 GSO ASUS 512, which has clock speeds of 550 MHz on the GPU, and 500 MHz on the 512 MB of DDR2 RAM. It features 96 SPUs along with 48 TAUs and 12 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthBoth cards have the exact same bandwidth, so theoretically they should have identical performance. (explain)
Texel RateThe GeForce 9600 GSO ASUS 512 should be just a bit (approximately 3%) better at anisotropic filtering than the GeForce 940M. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce 940M is superior to the GeForce 9600 GSO ASUS 512, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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