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GeForce 940M vs GeForce GT 310

Intro

The GeForce 940M makes use of a 28 nm design. nVidia has clocked the core frequency at 1072 MHz. The DDR3 memory runs at a frequency of 1000 MHz on this specific card. It features 384 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.

Compare all that to the GeForce GT 310, which has core speeds of 589 MHz on the GPU, and 1000 MHz on the 512 MB of DDR2 memory. It features 16 SPUs along with 8 TAUs and 4 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have the exact same bandwidth, so in theory they should perform exactly the same. (explain)

Texel Rate

The GeForce 940M is quite a bit (about 446%) better at texture filtering than the GeForce GT 310. (explain)

GeForce 940M 25728 Mtexels/sec
GeForce GT 310 4712 Mtexels/sec
Difference: 21016 (446%)

Pixel Rate

The GeForce 940M should be much (more or less 264%) faster with regards to anti-aliasing than the GeForce GT 310, and also capable of handling higher screen resolutions while still performing well. (explain)

GeForce 940M 8576 Mpixels/sec
GeForce GT 310 2356 Mpixels/sec
Difference: 6220 (264%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 940M

Amazon.com

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GeForce GT 310

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 940M GeForce GT 310
Manufacturer nVidia nVidia
Year March 12 2015 November 2009
Code Name GM108 GT218
Memory 2048 MB 512 MB
Core Speed 1072 MHz 589 MHz
Memory Speed 2000 MHz 2000 MHz
Power (Max TDP) (Unknown) watts 31 watts
Bandwidth 16000 MB/sec 16000 MB/sec
Texel Rate 25728 Mtexels/sec 4712 Mtexels/sec
Pixel Rate 8576 Mpixels/sec 2356 Mpixels/sec
Unified Shaders 384 16
Texture Mapping Units 24 8
Render Output Units 8 4
Bus Type DDR3 DDR2
Bus Width 64-bit 64-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 260 million
Bus PCIe 3.0 x16 PCIe 2.0
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 940M

Amazon.com

Check prices at:

GeForce GT 310

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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