Compare any two graphics cards:
GeForce 8600 GT 1GB DDR2 vs GeForce 930M
IntroThe GeForce 8600 GT 1GB DDR2 features a core clock speed of 540 MHz and a DDR2 memory speed of 400 MHz. It also features a 128-bit memory bus, and uses a 80 nm design. It is made up of 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare those specs to the GeForce 930M, which has a clock frequency of 928 MHz and a DDR3 memory speed of 900 MHz. It also features a 64-bit memory bus, and uses a 28 nm design. It features 384 SPUs, 24 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce 930M should be 13% faster than the GeForce 8600 GT 1GB DDR2 overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce 930M is quite a bit (approximately 158%) better at anisotropic filtering than the GeForce 8600 GT 1GB DDR2. (explain)
Pixel RateThe GeForce 930M is quite a bit (about 72%) faster with regards to FSAA than the GeForce 8600 GT 1GB DDR2, and able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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