Compare any two graphics cards:
GeForce 8500 GT vs GeForce 930M
IntroThe GeForce 8500 GT features core speeds of 450 MHz on the GPU, and 400 MHz on the 512 MB of DDR2 memory. It features 16 SPUs as well as 8 TAUs and 4 Rasterization Operator Units.Compare that to the GeForce 930M, which makes use of a 28 nm design. nVidia has set the core speed at 928 MHz. The DDR3 memory runs at a frequency of 900 MHz on this card. It features 384 SPUs along with 24 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce 930M should theoretically be just a bit better than the GeForce 8500 GT in general. (explain)
Texel RateThe GeForce 930M is a lot (about 519%) faster with regards to texture filtering than the GeForce 8500 GT. (explain)
Pixel RateThe GeForce 930M will be much (about 312%) faster with regards to anti-aliasing than the GeForce 8500 GT, and also capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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