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GeForce 8500 GT vs GeForce 930M

Intro

The GeForce 8500 GT features core speeds of 450 MHz on the GPU, and 400 MHz on the 512 MB of DDR2 memory. It features 16 SPUs as well as 8 TAUs and 4 Rasterization Operator Units.

Compare that to the GeForce 930M, which makes use of a 28 nm design. nVidia has set the core speed at 928 MHz. The DDR3 memory runs at a frequency of 900 MHz on this card. It features 384 SPUs along with 24 Texture Address Units and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce 930M should theoretically be just a bit better than the GeForce 8500 GT in general. (explain)

GeForce 930M 14400 MB/sec
GeForce 8500 GT 12800 MB/sec
Difference: 1600 (13%)

Texel Rate

The GeForce 930M is a lot (about 519%) faster with regards to texture filtering than the GeForce 8500 GT. (explain)

GeForce 930M 22272 Mtexels/sec
GeForce 8500 GT 3600 Mtexels/sec
Difference: 18672 (519%)

Pixel Rate

The GeForce 930M will be much (about 312%) faster with regards to anti-aliasing than the GeForce 8500 GT, and also capable of handling higher screen resolutions while still performing well. (explain)

GeForce 930M 7424 Mpixels/sec
GeForce 8500 GT 1800 Mpixels/sec
Difference: 5624 (312%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8500 GT

Amazon.com

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GeForce 930M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8500 GT GeForce 930M
Manufacturer nVidia nVidia
Year April 2007 March 12 2015
Code Name G86 GM108
Memory 512 MB 2048 MB
Core Speed 450 MHz 928 MHz
Memory Speed 800 MHz 1800 MHz
Power (Max TDP) 45 watts (Unknown) watts
Bandwidth 12800 MB/sec 14400 MB/sec
Texel Rate 3600 Mtexels/sec 22272 Mtexels/sec
Pixel Rate 1800 Mpixels/sec 7424 Mpixels/sec
Unified Shaders 16 384
Texture Mapping Units 8 24
Render Output Units 4 8
Bus Type DDR2 DDR3
Bus Width 128-bit 64-bit
Fab Process 80 nm 28 nm
Transistors 210 million (Unknown) million
Bus PCIe x16, PCI, PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 8500 GT

Amazon.com

Check prices at:

GeForce 930M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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