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GeForce 930M vs GeForce GT 210

Intro

The GeForce 930M has a GPU core clock speed of 928 MHz, and the 2048 MB of DDR3 memory is set to run at 900 MHz through a 64-bit bus. It also is made up of 384 SPUs, 24 TAUs, and 8 Raster Operation Units.

Compare that to the GeForce GT 210, which features clock speeds of 589 MHz on the GPU, and 800 MHz on the 512 MB of DDR3 memory. It features 16 SPUs along with 8 TAUs and 4 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce 930M should be just a bit faster than the GeForce GT 210 in general. (explain)

GeForce 930M 14400 MB/sec
GeForce GT 210 12800 MB/sec
Difference: 1600 (13%)

Texel Rate

The GeForce 930M will be quite a bit (more or less 373%) better at anisotropic filtering than the GeForce GT 210. (explain)

GeForce 930M 22272 Mtexels/sec
GeForce GT 210 4712 Mtexels/sec
Difference: 17560 (373%)

Pixel Rate

If using a high resolution is important to you, then the GeForce 930M is superior to the GeForce GT 210, by a large margin. (explain)

GeForce 930M 7424 Mpixels/sec
GeForce GT 210 2356 Mpixels/sec
Difference: 5068 (215%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 930M

Amazon.com

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GeForce GT 210

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 930M GeForce GT 210
Manufacturer nVidia nVidia
Year March 12 2015 October 2009
Code Name GM108 GT218
Memory 2048 MB 512 MB
Core Speed 928 MHz 589 MHz
Memory Speed 1800 MHz 1600 MHz
Power (Max TDP) (Unknown) watts 31 watts
Bandwidth 14400 MB/sec 12800 MB/sec
Texel Rate 22272 Mtexels/sec 4712 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 2356 Mpixels/sec
Unified Shaders 384 16
Texture Mapping Units 24 8
Render Output Units 8 4
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 260 million
Bus PCIe 3.0 x16 PCIe 2.0
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 930M

Amazon.com

Check prices at:

GeForce GT 210

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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