Compare any two graphics cards:
VS

GeForce GTX 550 Ti vs GeForce GTX 950

Intro

The GeForce GTX 550 Ti comes with a core clock frequency of 900 MHz and a GDDR5 memory speed of 1026 MHz. It also uses a 192-bit memory bus, and makes use of a 40 nm design. It is made up of 192 SPUs, 32 Texture Address Units, and 24 ROPs.

Compare all that to the GeForce GTX 950, which uses a 28 nm design. nVidia has set the core frequency at 1024 MHz. The GDDR5 memory works at a frequency of 1652 MHz on this particular model. It features 768 SPUs as well as 48 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTX 550 Ti 1897 points
Difference: 4639 (245%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 26 Watts (29%)

Memory Bandwidth

Performance-wise, the GeForce GTX 950 should in theory be a small bit better than the GeForce GTX 550 Ti overall. (explain)

GeForce GTX 950 105728 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 7232 (7%)

Texel Rate

The GeForce GTX 950 will be a lot (approximately 71%) faster with regards to anisotropic filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 20352 (71%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 950 is superior to the GeForce GTX 550 Ti, by far. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 11168 (52%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 550 Ti GeForce GTX 950
Manufacturer nVidia nVidia
Year March 2011 August 2015
Code Name GF116 GM206
Memory 1024 MB 2048 MB
Core Speed 900 MHz 1024 MHz
Memory Speed 4104 MHz 6608 MHz
Power (Max TDP) 116 watts 90 watts
Bandwidth 98496 MB/sec 105728 MB/sec
Texel Rate 28800 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 192 768
Texture Mapping Units 32 48
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 2940 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield